Media assets
Assets are uploaded files — usually images — that templates and datasets reference. Every asset belongs to an organization and is stored on the server.
Supported types
- PNG, WebP — preferred for anything with transparency.
- JPEG — for photos.
- SVG — for vector artwork that should scale freely.
- GIF — animated GIFs are supported but heavy; prefer animating the template instead.
Size and dimensions
- Hard upload limit: 10 MB per file (configurable by superadmin).
- Aim for at most 2× the pixel size you will render at. A 200px logo object is well served by a 400px image; a 4K upload wastes memory.
- Use the right format — a PNG with no transparency is just a heavier JPEG.
Uploading
- From the project: Assets → Upload.
- Drag and drop works too.
- The uploader shows the final URL on success.
Referencing in templates
When you set an image object's source, pick from the Assets browser. The template stores the path; if you re-upload with the same filename, the template keeps working.
Referencing from datasets
For datasets that include images (player photos, team logos), store the path as a field value. The template binds to that field. See Editor — Data Binding / Image objects.