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Media Assets

Media assets

Uploads of logos, photos and other images that templates and datasets reference.

Media assets

Assets are uploaded files — usually images — that templates and datasets reference. Every asset belongs to an organization and is stored on the server.

Supported types

  • PNG, WebP — preferred for anything with transparency.
  • JPEG — for photos.
  • SVG — for vector artwork that should scale freely.
  • GIF — animated GIFs are supported but heavy; prefer animating the template instead.

Size and dimensions

  • Hard upload limit: 10 MB per file (configurable by superadmin).
  • Aim for at most 2× the pixel size you will render at. A 200px logo object is well served by a 400px image; a 4K upload wastes memory.
  • Use the right format — a PNG with no transparency is just a heavier JPEG.

Uploading

  • From the project: AssetsUpload.
  • Drag and drop works too.
  • The uploader shows the final URL on success.

Referencing in templates

When you set an image object's source, pick from the Assets browser. The template stores the path; if you re-upload with the same filename, the template keeps working.

Referencing from datasets

For datasets that include images (player photos, team logos), store the path as a field value. The template binds to that field. See Editor — Data Binding / Image objects.