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Templates

What is a template?

Templates are the visual designs that get rendered on air. Everything else in a project feeds data into them.

What is a template?

A template is the visual blueprint for a graphic. It is where you place text, images, shapes and animations on a design area of a specific size. When a production takes the template on air, the renderer produces the final image.

Templates versus datasets

  • A template defines the look: layout, colors, fonts, animation.
  • A dataset defines the content: player names, scores, logos.

A single template can be rendered with many different datasets, and a single dataset can be used by many templates.

What is inside a template?

  • A fixed width and height — the design area size.
  • A tree of objects — text, rectangles, images, icons, countdowns, video, crawl text.
  • Per-object styling — font, color, border, shadow, opacity.
  • Per-object animations — in, loop and out sequences.
  • Data bindings — which object draws its value from which schema field.

Tags

Each template has a free-form tag list. Use tags to group templates by purpose ("lower-third", "fullscreen", "ticker") so large projects stay findable.

Next

  • Read Creating a template to make your first one.
  • See Editor for how to use the design surface.