What is a template?
A template is the visual blueprint for a graphic. It is where you place text, images, shapes and animations on a design area of a specific size. When a production takes the template on air, the renderer produces the final image.
Templates versus datasets
- A template defines the look: layout, colors, fonts, animation.
- A dataset defines the content: player names, scores, logos.
A single template can be rendered with many different datasets, and a single dataset can be used by many templates.
What is inside a template?
- A fixed width and height — the design area size.
- A tree of objects — text, rectangles, images, icons, countdowns, video, crawl text.
- Per-object styling — font, color, border, shadow, opacity.
- Per-object animations — in, loop and out sequences.
- Data bindings — which object draws its value from which schema field.
Tags
Each template has a free-form tag list. Use tags to group templates by purpose ("lower-third", "fullscreen", "ticker") so large projects stay findable.
Next
- Read Creating a template to make your first one.
- See Editor for how to use the design surface.