Animation overview
Every object on the design area has three animation phases:
- In — plays when the graphic is taken on air.
- Loop — plays while the graphic is live (for example a pulsing indicator).
- Out — plays when the graphic is taken off.
Each phase is a list of keyframes that set properties over time. The renderer interpolates between keyframes using the easing you pick.
What can animate?
- Position (X, Y).
- Size (width, height).
- Opacity.
- Rotation.
- Scale.
- Color, stroke width, shadow.
Text content and data bindings do not animate; they change instantly on data update.
Which objects get animated?
- Select an object and open the Animation tab in the properties panel.
- Not every object needs animation. Static backgrounds often look best with no in/out at all.
Operator control
From the control panel, the operator sees four buttons per layer:
- Take — runs the in animation, then starts the loop.
- Out — runs the out animation, then clears the layer.
- Pause / Continue — freezes or resumes the currently running phase.
The template author designs the sequences; the operator just triggers them.