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Editor — Animation & Timeline

Pause markers

Mark a point in a sequence where the animation should wait until the operator hits Continue.

Pause markers

A pause marker is a special keyframe that stops the animation and waits for the operator to press Continue.

Why use a pause marker?

  • A lower third should appear (in-animation runs), then stay on screen indefinitely until the operator takes it off.
  • An animated reveal should pause mid-sequence until the director says "and now…".

Without a pause marker, an animation runs to its end and the loop phase takes over.

Adding a pause marker

  • Open the Animation tab.
  • Pick a phase.
  • Place a keyframe at the desired wait point.
  • Toggle Pause here on that keyframe.

When the renderer hits that keyframe during playback, it freezes all properties at their current values and waits for the next command.

Multiple pause points

You can add more than one pause marker. Each Continue advances to the next one (or to the end of the sequence if none remain).

Interaction with Out

The Out phase ignores pause markers by default — once you take a graphic off, the out animation runs straight through.