Take, Out, Pause and Continue
Take
Runs the in animation, then enters loop. The layer is on air.
- If the same layer is already on air, Take replays the in-animation from the start. Use this for "bang to refresh" scenarios.
- Multiple layers can be on air at once. Stack order follows the production's layer list.
Out
Runs the out animation. When it finishes, the layer clears.
- Out ignores pause markers — it runs straight to the end.
- If Out is pressed while the in-animation is still running, the in-animation is cancelled and the out-animation starts immediately.
Pause
Freezes the running animation at its current state. Values stop changing; pause markers without a Continue stay on the screen.
Continue
Advances past the current pause marker into the next segment. If there is no next segment, the animation runs to its end.
Common combos
- Take → wait → Out — typical on-air cycle.
- Take → Pause → Continue — reveal in stages.
- Take → Take — restart the in-animation.