Help Center
Control Panel

Take, Out, Pause and Continue

The four commands that drive every graphic on and off air.

Take, Out, Pause and Continue

Take

Runs the in animation, then enters loop. The layer is on air.

  • If the same layer is already on air, Take replays the in-animation from the start. Use this for "bang to refresh" scenarios.
  • Multiple layers can be on air at once. Stack order follows the production's layer list.

Out

Runs the out animation. When it finishes, the layer clears.

  • Out ignores pause markers — it runs straight to the end.
  • If Out is pressed while the in-animation is still running, the in-animation is cancelled and the out-animation starts immediately.

Pause

Freezes the running animation at its current state. Values stop changing; pause markers without a Continue stay on the screen.

Continue

Advances past the current pause marker into the next segment. If there is no next segment, the animation runs to its end.

Common combos

  • Take → wait → Out — typical on-air cycle.
  • Take → Pause → Continue — reveal in stages.
  • Take → Take — restart the in-animation.